Autores/as

  • Enric Bertran Departament de Psicologia Bàsica, Evolutiva i de l’Educació. Universitat Autònoma de Barcelona
  • Andrés Chamarro Departament de Psicologia Bàsica, Evolutiva i de l’Educació. Universitat Autònoma de Barcelona

DOI:

https://doi.org/10.20882/adicciones.787

Palabras clave:

Resumen

Citas

American Psychiatric Association (2013). Diagnostic and Statistical Manual of Mental Disorders. (DSM-5) (Fifth Edition). Washignton, DC: Author.

Beranuy, M., Chamarro, A., Graner, C., & Carbonell, X. (2009). Validación de dos escalas breves para evaluar la adicción a Internet y el abuso de móvil. Psicothema, 21, 480–485.

Birrer, D., & Morgan, G. (2010). Psychological skills training as a way to enhance an athlete’s performance in high-intensity sports. Scandinavian Journal of Medicine & Science in Sports, 20 Suppl 2, 78–87. doi:10.1111/j.1600-0838.2010.01188.

Chamarro, A., Carbonell, X., Manresa J.M., Muñoz-Miralles, R., Ortega-Gonzalez, R., López-Morón, M.R., & Torán-Monserrat, P. (2014).Una escala para detectar el uso problemático de videojuegos en adolescentes españoles: El cuestionario de Experiencias Relacionadas con los Videojuegos (CERV). Adicciones, 26, 304-311.

Castilla, J. F., & Ramos, L. C. (2012). Rendimiento deportivo, estilos de liderazgo y evitación experiencial en jóvenes futbolistas almerienses. Revista de Psicología del Deporte, 21, 137-142.

Carbonell, X. (2014). La adicción a los videojuegos en el DSM-5. Adicciones, 26, 91-95.

Carbonell, X., Talarn, A. Berany, M., Oberst, U., & Graner, C. (2009). Cuando jugar se convierte en un problema: el juego patológico y la addicción de los juegos de rol online. Aloma: Revista de Psicologia, Ciències de l’Educació i de l’Esport, 25, 201-220.

Curran, T., Appleton, P. R., Hill, A. P., & Hall, H. K. (2011). Passion and burnout in elite junior soccer players: The mediating role of self-determined motivation. Psychology of Sport and Exercise, 12, 655–661. doi:10.1016/j.psychsport.2011.06.004

Donahue, E.G., Rip B., & Vallerand, R.J. (2009). When winning is everything: On passion, identity, and agression in sport. Psychoology of Sport and Exercise, 10, 526-534. doi: 10.1016/j.psychsport.2009.02.002

Fuster, H., Chamarro, A., Carbonell, X., & Vallerand, R. J. (2014). Relationship between passion and motivation for gaming in players of massively multiplayer online role-playing games. Cyberpsychology, Behavior and Social Networking, 17, 292–7. doi:10.1089/cyber.2013.0349

Griffiths, M.D., & Davies, M.N. (2005). Does video game addiction exist?. In J. Raessens & J. Goldstein (Eds.). Handbook of Computer Game Studies (pp. 361-369). Cambridge, MA: MIT Press.

Hernández, P., & Rodríguez, H. (2006). Success in chess mediated by mental molds. Psicothema, 18, 704-710.

Kahn, A. S., Shen, C., Lu, L., Ratan, R. A., Coary, S., Hou, J., et al. (2015). The Trojan Player Typology: A cross-genre, cross-cultural, behaviorally validated scale of video game play motivations. Computers in Human Behavior, 49, 354-361. doi:10.1016/j.chb.2015.03.018

King, D. L., Delfabbro, P. H., & Griffiths, M. D. (2013). Trajectories of problem video gaming among adult regular gamers: an 18-month longitudinal study. Cyberpsychology, Behavior and Social Networking, 16, 72–6. doi:10.1089/cyber.2012.0062

Király, O., Griffiths, M.D., & Demetrovics Z. (2015). Internet gaming disorder and the DSM-5: Conceptualization, debates, and controversies. Current Addiction Reports, 2, 254-262. doi: 10.1007/s40429-015-0066-7.

Ko, C. H. (2014). Internet Gaming Disorder. Current Addiction Reports, 5. doi:10.1007/s40429-014-0030-y

Lafrenie, M.A., Vallerand, R., Donahue, E., & Lavigne, G. (2009). On The Costs and Benefits of Gaming : The Role of Passion. Cyberspsychology & Behavior, 12, 285-290. doi: 10.1089/cpb.2008.0234.

Nuangjumnonga, T., & Mitomo, H. (2012, Noviembre). Leadership development through online gaming. InProceedings of The 19th ITS Biennal Conference 2012. Bangkok, Thailand. Retrieved from http://www.econstor.eu/handle/10419/72527

Pobiedina, N., Neidhardt, J., Calatrava, M. D. C., & Werthner, H. (2013, Mayo). Ranking factors of team success. InProceedings of the 22nd international conference on World Wide Web companion, Rio de Janeiro, Brazil. Retrieved from http://66.39.158.22/Research%20Paper/papers/social.pdf

Scheld, C. (2014, 19 de Junio). Most played PC games: May 2014 – Watch Dogs makes its debut, Dark Souls II climbs the charts [Entrada registrada en página web]. Retrieved from http://caas.raptr.com/most-played-pc-games-may-2014-watch-dogs-makes-its-debut-dark-souls-ii-climbs-the-charts/

Tejeiro, R., & Morán, R. M. B. (2002). Measuring problem video game playing in adolescents. Addiction , 97, 1601–1606.

Vallerand, R. J. (2012). From motivation to passion: In search of the motivational processes involved in a meaningful life. Canadian Psychology/Psychologie Canadienne, 53, 42–52. doi:10.1037/a0026377

Vallerand, R. J., Mageau, G. A., Elliot, A. J., Dumais, A., Demers, M. A., & Rousseau, F. (2008). Passion and performance attainment in sport. Psychology of Sport and Exercise, 9, 373-392. doi:  10.1016/j.psychsport.2007.05.003

Vallerand, R. J., Blanchard, C., Mageau, G. A, Koestner, R., Ratelle, C., Leonard, M., & Marsolais, J. (2003). Les passions de l’ame: On obsessive and harmonious passion. Journal of Personality and Social Psychology, 85, 756–767. doi:10.1037/0022-3514.85.4.756

Vallerand, R. J., Salvy, S.J., Mageau, G. A, Elliot, A. J., Denis, P. L., Grouzet, F. M. E., & Blanchard, C. (2007). On the role of passion in performance. Journal of Personality, 75, 505–533. doi:10.1111/j.1467-6494.2007.00447.x

Wagner, M. (2006). On the Scientific Relevance of eSports. In Procedings of the 2006 International Conference on Internet Computing Conference on Computer Game Development (pp. 437-440). Las Vegas CSREA Press.

Wang, C. K. J., Khoo, A., Liu, W. C., & Divaharan, S. (2008). Passion and intrinsic motivation in digital gaming. Cyberpsychology & Behavior : The Impact of the Internet, Multimedia and Virtual Reality on Behavior and Society, 11, 39–45. doi:10.1089/cpb.2007.0004

Publicado

2016-03-02

Número

Sección

Originales